Project Zephyr

Project Zephyr

There’s no limitation to imagination. Or to how much can one learn.

Project Zephyr Roadmap

September
Design Phase
November
Chassis Construction
February
Steering, Powertrain
March
Electronics and supporting structures
May
Body Design
September
Body mould construction
November
Final adjustments
September
Design phase
October
Chassis construction
February
Auxiliary assembly + „roll cage”
February
Body Design
March
Electrics & Remaining elements
May
Stick frame for the body
June
Aluminum panel construction
September
Car body assembly
November
Car completed, tested & finishing touches
December
Car completed, tested & finishing touches
The Foamblock innovators created Project Zephyr to take students on a fascinating learning journey where they can delve deep into the exciting, wonderful world of STEAM while discovering themselves in the process.

Students get to design an electric car from scratch

The future innovators access a safe space to explore, test, fail and try again

Students focus their interests and energy while discovering new ideas

They develop vital life skills such as: critical thinking, teamwork and resilience

Discovering new career pathways

Project Zephyr builds on years of educational experience and research, focusing on answering one of the students' most essential questions, 'What do I do after school?'. 

Immersive approach to learning

Project Zephyr sends students aged 12+ on a learning journey where they can delve deep into STEAM while also learning about business, law, marketing, teamwork, leadership and more.

A complex learning experience

Project Zephyr splits into the practical and the social, where students and teaching or guiding staff discuss their discoveries. Foamblock provides institutions with its custom-designed mapping algorithm to aid students in discovering their path after school. 

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